Change the rule. Keep the game moving.
The fastest way to playtest your board game design online, rules included.
Describe your game's rules and Ludira turns them into a playable, rules-enforced prototype — no code, no manually re-explaining rules to every playtester. When something's not working, you fix the rule mid-playtest and the game keeps moving instead of resetting.
The studio's public link is finalizing — the live demo below works right now, no signup needed.
Ludira is solo-built and in free open beta. No mailing list, no tracking — just the tool.
What Ludira actually is
01
Describe the rules
Write your game's rules the way you'd explain them to a playtester — turns, actions, resources, win conditions. No code required.
02
Get a playable prototype
Your rules become a real, browser-playable game with the rules enforced for every player — nobody has to remember or self-police the rulebook.
03
Edit live, mid-game
Spot a broken rule mid-playtest? Change it on the spot. Every connected player's game updates instantly — no reset, no re-dealing, no losing the session.
See it played: a live demo
Before you design your own game, try one already built on Ludira's engine: five public-domain classics (tic-tac-toe, connect four, chomp, nim, three men's morris), each running on the exact same rules engine as the studio above — you against a bot, in the browser. No account, no email, no third-party trackers, live right now.
See it in action
A short recorded walkthrough of the three guided journeys is being produced. It will play natively here — no third-party embeds.
Where this actually stands right now
Ludira is a solo-built product in free open beta. Being upfront about what's real today:
- The core rules engine, live mid-game rule editing, and AI rules-to-game generation are built, live, and under continuous adversarial testing.
- The zero-signup demo above is live and free to play right now — no account, no signup, no waitlist.
- The design studio — where you actually build and edit your own game's rules — is rolling out; the devlog tracks exactly what's shipped and when. Paid plans are listed on Pricing, but self-serve checkout isn't connected yet.
- What we're not promising: we're not claiming Ludira will bring you players or an audience — this page is about the design/playtest tooling, nothing else, for now.